Trap Cards. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. You can only use this effect of "Bug Matrix" once per turn. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. You can only use this effect of "Triamid Fortress" once per turn. Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. Card Game Collector You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You choose the cards your opponent sends to the Graveyard. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. This is a list of all the Yu-Gi-Oh! At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. All "Madolche" monsters on the field gain 500 ATK and DEF. If this card would be destroyed, you can remove 1 Spell Counter from this card instead. You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). All "World Chalice" monsters on the field gain 300 ATK and DEF. During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). Liquid Vitamins. You can only use this effect of "Mount Sylvania" once per turn. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You cannot Special Summon monsters from the Extra Deck. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. 2 Level 2 Aqua-Type monsters. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. Type: Spell The Beginning of the End makes a great mid- or late-game spell. If this card is sent to the Graveyard: You can target 1 of yourbanished "Monarch" Spell/Trap Cards; add it to your hand. When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead. Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. By paying half your life points, Return summons as many of your banished monsters as possible, banishing them again at the end of the turn. You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. You can only use this effect of "Golden Castle of Stromberg" once per turn. Your opponent cannot activate the targeted cards in response to this effect's activation. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. You can target 1 other face-up card youcontrol; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. Flip Effects are not activated at this time. ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row. Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. You can only use this effect of "Guardragon Shield" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. All Wyrm-Type monsters gain 300 ATK and DEF. You can only use each of the following effects of "Dogmatika Nation" once per turn. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. Also after that, destroy 1 card on the field. Cards of the Red Stone: Spell: Normal: Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. All Insect-Type monsters you control gain 300 ATK and DEF. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. Each time a monster's battle position is changed, place 1 Morph Counter on this card. For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. All "Scrap" monsters gain 200 ATK and DEF. Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. Traduo Context Corretor Sinnimos Conjugao. Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. This effect is only applied while you control a LIGHT "Dream Mirror" monster. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. You can activate 1 of these effects; Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. Each player can only use this effect once per turn. Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. This site is for entertainment purposes only. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. Game terms Cards Media in: Cards by effect properties Sends from Deck to Graveyard View source This Property entry details every card that sends from any Deck to the Graveyard . When this card leaves the field, destroy that monster. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. Once per turn, this card cannot be destroyed by card effects. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. Nordic monsters on the field cannot be destroyed by battle. If this face-up card leaves the field, destroy all "Mask Tokens" on the field. All "Deskbot" monsters on the field gain 500 ATK and DEF. Activate this card at the start of your Main Phase 1 or 2. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. Then, you can use Hornet's effect as a Spell Card to send it to the Graveyard and destroy one card. card from your Deck to your hand, except "F.A. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can use this effect of "P.U.N.K. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). All WIND Winged Beast monsters on the field gain 300 ATK/DEF. If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. You can only use this effect of "Numeron Network" once per turn. Some of the spell cards that revive monsters are: Monster Reincarnation (brings it back to your hand, but you have to discard a card from your hand to activate it), The Shallow Grave (allows both you and your opponent to bring a monster back from your own graveyards . When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. (deck contains 2). | If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. You can only use this effect of "Vendread Nights" once per turn. (This Special Summon is treated as an Xyz Summon.) monster is Normal Summoned to your side of the field: You can add 1 "U.A." When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. It requires you to have at least seven dark monsters in your graveyard; you banish five of them, then draw three cards. Otherwise, place it on either the top or bottom of your Deck. Silver Fang. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; Increase the DEF of all Defense Position monsters by 500 points. 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. Visit my other sites: During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. If the result is Tails, the following effects are negated until your next Standby Phase: When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. Monsters you control, except "Ghostrick" monsters, cannot attack. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. Disorder!" If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect). If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token". If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "The Prime Monarch" once per turn. If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. Field Spell Cards cannot be activated while this card is face-up on the field. Cards that return a specific .